XR in Teaching & Learning

Aim

XR (Extended Reality) strives to blend the physical and digital realms, creating immersive, interactive, and transformative environments that enhance learning.

Goals

The primary goal of the XR (Extended Reality) module is to captivate and motivate instructors to explore and integrate XR technologies into their teaching methodologies.

Objectives

Upon review the XR contents instructors will be able to:

  • Discover the extensive potential of Extended Reality (XR) in education
  • Foster an understanding of its diverse applications and the ability to transcend conventional teaching methods.
  • Become inspired to explore innovative ways of conveying complex concepts, encouraging active participation, and stimulating creativity among students.
  • Demonstrate how XR technology can significantly enhance student engagement and information retention.
  • Develop the necessary skills and knowledge required for effective implementation of XR technologies in their classrooms.