General Policies

IM Participant Handbook

Referee Feedback Form

Sport Rules

Summer 2017
3v3 Outdoor Soccer Kickball

3v3 Outdoor Soccer

Section 1: Event Format
  • League Overview
    • The league will consist of six (6) regular season games, assuming the league fills completely.
    • There will be no playoffs. The team with the best record will win the league.
      • In the event of a two-way tie, head to head matchup will be used as the tiebreaker. If there is a three-way tie, points allowed will be the tiebreaker.
  • Location
    • Games will be played on the Gold Fields.
    • Teams will have a designated field assignment.
      • This assignment can be found on IMLeagues.
      • Please contact the Intramural Supervisor if you need assistance locating your playing location.
  • Rosters
    • Teams will be allowed to add additional players to their rosters during the season and through the end of semi-final games in the playoffs.
    • Teams will be allowed a maximum of 20 players.
  • Supervision
    • No Officials will be present. Teams are responsible for making their own calls.
      • Any disagreements should be settled by each of the team captain’s.
      • If a decision is not agreed upon, a replay of the play is recommended.
      • Please seek assistance from the Intramural Supervisor should there be any issues.
    • The Intramural Supervisor has the complete authority to remove any player from the game if they are playing in a manner that is, in his or her opinion, dangerous or unsportsmanlike.
    • An Intramural Supervisor will provide oversight and aid with operations of the sport.
      • Please alert the Intramural Supervisor if assistance is needed.
      • ALL PARTICIPANTS MUST PRESENT THEIR ID IN ORDER TO PARTICIPATE.
        • For participation in Summer Intramural Sports, participants must have an active pass with the Division of Recreational Sports (DRS) or must have paid the Intramural Outdoor Fee.
          • If students are taking a total of 6.0 summer credit hours, an active pass is included in their student fees.
          • For DRS membership prices: http://www.purdue.edu/recsports/membershipServices/membershipEligibility-policies/membershipPrices.php
      • GAME TIME IS FORFEIT TIME!
        • All participants must be signed in and “ready to play” with the minimum number of players to avoid a forfeit.
        • “Ready to play” includes having the proper game equipment and at the field ready to begin at the scheduled time.
  • Alcohol and Drugs
    • The Recreation & Wellness Facility Policy clearly states that:
      • Alcohol, tobacco products, illegal drugs, firearms, and other weapons are strictly prohibited in Recreation & Wellness facilities.
      • Use of the facilities under the influence of alcohol or drugs is also prohibited.
    • The Intramural Sports Staff will strictly enforce these policies.
Section 2: The Game
  • Brief Overview
    • There are no goalkeepers.
    • Players are not permitted to touch the ball inside the Goal Box (see Section 2.II and Section 8).
    • The offside rule is not in effect.
    • Balls that go out of play will not be thrown in; a kick-in will resume play.
    • Slide tackling is not permitted at any time.
      • Players lying on the ground may not play the ball if other players are within contact distance.
      • The opposing team will receive a free kick if a player slide tackles.
    • The boundary lines are considered in play; the ball must completely cross over the line to be out of play.
  • The Field
    • The playing field has the dimensions of 40 yards wide by 30 yards long.
    • The goal box, located directly in front of the goal, will be three (3) yards wide by two (2) yards long.
    • The goals are four (4) feet high by eight (8) feet wide.
  • Beginning Play
    • The Intramural Supervisor will assist teams with field assignments.
    • Captains’ Meeting
      • Prior to the start of play, each team’s captain will be required to meet with the Intramural Supervisor.
      • Follow the Intramural Supervisor’s instructions and ask any desired rule clarifications at this meeting.
    • Coin Toss
      • Either a coin toss or even/odds game will determine the first choice.
      • The visiting team captain will be designated to make the call.
      • The captain winning the toss/game shall choose one of the following options:
        • Choose to kick-off in the first or second half.
          • If this option is chosen, the remaining captain will choose which side of play to defend in the first half.
          • Choose which side of play to defend in the first half.
            • If this option is chosen, the remaining captain will choose between kicking-off in the first or second half.
      • Upon completion of the toss/game, each team will assume their respective sides and play will begin with a kick-off from midfield.
    • Kick-off
      • The ball must be stationary on the ground in the center field of the field of play. The ball is in play when it moves forward. If the kick-off is taken improperly, it must be retaken.
      • After the kick-off, the ball may be played by any player except the one who kicked off. The kicker may not play the ball until it has been played or touched by another player on either team.
Section 3: Equipment
  • Equipment Provided
    • A regulation outdoor soccer ball (size 5) will be provided for play.
    • Players may use their own outdoor balls if both captains agree prior to play.
  • Illegal and Required Equipment
    • Shoes
      • Players must wear athletic shoes.
      • Shoes must be made up of soft, pliable upper material (molded plastics, canvas, leather, or synthetic) which covers the foot attached to a composition bottom.
      • Shoes with rubber cleats are acceptable; no metal screw-in cleats are permitted.
    • Attire
      • It is required that teams wear uniformly colored shirts to help distinguish one team from another.
      • Jerseys may be checked out from the CoRec Equipment Center or TREC Member Services.
      • Players must wear athletic shorts/pants and shirts.
      • Jeans are not permitted.
    • No jewelry, baseball hats, wristbands, watches, rings, or anything that would be considered potentially harmful may be worn.
  • Recommended Equipment
    • Shin guards are highly recommended but not required.
Section 4: Players
  • Team Composition
    • Each team will be made up three (3) players on the field. There will be no designated goalkeepers.
  • Minimum Team Requirements
    • Games may be started with a minimum of two (2) players.
    • Once the game has started, it may not be continued with fewer than the minimum number of eligible players on either team.
      • The game shall be terminated and a default (results in a loss) shall be declared if a team has fewer than the minimum number of eligible players due to any reason, including, but not limited to:
      • a player being required to complete documentation due to misconduct.
      • an injured player being attended to or no longer able to continue.
  • Club Sports Players
    • Due to the size of 3v3 outdoor soccer teams, a maximum of one (1) club sport player is permitted to be on each team’s roster.
  • Substitutions
    • Teams may substitute after scored goals or balls leaving the field of play.
    • The other team must be aware of the substitution prior to resuming play.
    • Players arriving late must first sign in with the Intramural Supervisor before entering play.
Section 5: Timing
  • Periods
    • A regulation game will consist of two (2) 10 minute halves.
    • The clock will not stop and will be managed by the Intramural Supervisor.
    • Halftimes will be a maximum of three (3) minutes long.
    • Teams will switch sides at the start of the second half and alternate kick-off from what it was for the first half.
  • Time Outs
    • Teams will not receive any timeouts.
    • Injury time outs may be determined only by the Intramural Supervisor.
  • Overtime
    • During league play, there are no overtime periods and games will result in a tie.
  • Official Game
    • If a game has reached halftime and inclement weather stops play, the game will be over and its score will be considered official.
    • If a game has not yet reached halftime and inclement weather stops play, the game will be considered cancelled.
      • Cancelled games will only be made up if time and space permits.
Section 6: Scoring
  • Goals
    • A goal is scored only when the entire ball has passed completely over the goal line, between the goalposts and under the crossbar, provided no infraction of the rules has occurred during this process.
    • Goal limitations:
      • A goal may only be scored from a touch within a team’s own offensive half of the field.
    • The clock does not stop after a scored goal.
  • Mercy Rule
    • There will be no mercy rule scores.
  • Forfeit Score
    • In the event of a forfeit, a score of one (1) to zero (0) will be given.
Section 7: Free Kicks and Kick-In Rules
  • Five (5) Yard Rule
    • The five (5) yard rule pertains to all dead ball situations outside the goal box, including kick-ins.
    • Players must stand at least five (5) yards away from the ball.
      • If the defensive player’s goal is closer than five (5) yards, the ball shall be played five (5) yards from the goal, in line with the place of the penalty.
  • Kick-Ins
    • Should the ball go out of play, play is restarted with a kick-in from the nearest spot.
      • The boundary lines are considered in play; the ball must completely cross over the line to be out of play.
    • To put the ball in play, a player will kick the stationary ball from the out of bounds position where the ball crossed over the line.
    • The ball is considered in play once it legally contacts a player in the playing field.
  • Offside
    • There will be no offside rule in effect; thus, no free kicks will be taken if a player is offside.
  • Indirect and Direct Kicks
    • Indirect kicks must be touched by another player before they may be shot on goal; the following kicks are indirect kicks:
      • Kick-ins
      • Free kicks
      • Goal kicks
    • Direct kicks may be shot on goal; the following are direct kicks:
      • Corner kicks
      • Kick-offs
  • Goal Kicks
    • The defensive team is awarded a goal kick when the offensive team last contacts a ball that crosses the defense’s goal line boundary.
    • The ball must be kicked from a stationary position and may be kicked from any point on the end line.
  • Corner Kicks
    • The offensive team is awarded a corner kick when the defensive team last contacts a ball that crosses the defense’s goal line boundary.
    • The ball must be kicked from a stationary position within the arc of the corner flag.
    • Goals may be scored directly from a corner kick.
  • Penalty Kicks
    • Penalty kicks are taken from the center of the midfield line with all players behind the midfield line.
    • The ball must go forward on a penalty kick.
    • Penalty kicks are dead ball infractions. If a goal is not scored, the defense obtains possession with a goal kick from the end line.
Section 8: Misconduct and Penalties
  • Penalty Enforcement
    • No Officials will be present. Teams are responsible for making their own calls.
      • Any disagreements should be settled by each of the team captain’s.
      • If a decision is not agreed upon, a replay of the play is recommended.
      • Please seek assistance from the Intramural Supervisor should there be any issues.
    • The Intramural Supervisor has the complete authority to remove any player from the game if they are playing in a manner that is, in his or her opinion, dangerous or unsportsmanlike.
    • When a penalty is called, play will stop and then restart as appropriate, described below.
  • Free Kicks
    • All free kicks are indirect.
    • A free kick is awarded to the opposing team if a player commits any of the following offenses:
      • Kicks, trips, jumps at, charges, strikes, etc. in a careless or reckless manner.
      • Persistent rule infringement throughout the game.
      • Is guilty of unsporting conduct.
      • Handles the ball deliberately.
      • Slide tackles.
      • Dangerous play.
      • Impedes the progress of an opponent.
      • Attempts a bicycle kick.
Section 9: Goal Box Rules
  • Playing the Ball
    • Since there are no goal keepers, there is no ball contact permitted within the goal box.
      • Players may pass through the goal box as long as they do not touch the ball.
    • The ball may be played as long as it has not entered the goal box.
    • If the ball is on the line, it is still considered playable.
  • Goal Kicks
    • If the ball stops completely inside the goal box, before crossing the goal line, a goal kick is awarded.
    • A goal kick is awarded if an offensive player touches the ball inside the goal box.
    • A goal kick is awarded if an offensive player was the last player to touch the ball before it stops completely inside the goal box, before crossing the goal line.
  • Goals and Free Kicks
    • If a defensive player touches the ball inside the goal box after last being played by another defensive player, a free kick is awarded.
      • This kick shall be taken from the part of the goal-area line which runs parallel to the goal line at the point nearest to where the infraction has occurred.
      • The kick will take place five (5) yards outside the goal box.
    • A goal will be awarded if a defensive player touches the ball inside the goal box after last being played by an offensive player.
Section 10: Sportsmanship
  • Sportsmanship Rating
    • The game’s Intramural Supervisor and/or officials will determine sportsmanship ratings for each team.
  • Minimum Rating
    • Teams must receive an average of 2.75 sportsmanship rating during league play to be eligible for the playoffs.
    • Sportsmanship ratings will range between 0-4 with detailed explanations available in the Participant Handbook Section 9: Sportsmanship and Player Conduct.
Section 11: Protests
  • Eligibility Protests
    • If a player is believed to be ineligible (please see our Policy and Procedure Manual Section I. Eligibility for more details), the game may be played under protest.
    • Please contact the Intramural Supervisor prior to the game’s start to file a protest form.
  • Rule Interpretation Protests
    • Rule interpretation questions must be declared immediately after the play in question.
    • Rulings involving judgment MAY NOT be protested.
    • Team captains must announce this protest to the Intramural Supervisor, and both captains will be required to fill out information on the protest form.

Back to Top

Kickball

Section 1: Event Format
  • League Overview
    • The league will consist of six (6) regular season games, assuming the league fills completely.
    • There will be no playoffs. The team with the best record will win the league.
      • In the event of a two-way tie, head to head matchup will be used as the tiebreaker. If there is a three-way tie, points allowed will be the tiebreaker.
  • Location
    • Games will be played on the Gold Fields.
    • Teams will have a designated court assignment.
      • This assignment can be found on IMLeagues.
      • Please contact the Intramural Supervisor if you need assistance locating your playing location.
  • Rosters
    • Teams will be allowed to add additional players to their rosters during the season and through the end of semi-final games in the playoffs.
    • Teams will be allowed a maximum of 20 players.
  • Supervision
    • No Officials will be present. Teams are responsible for making their own calls.
      • Any disagreements should be settled by each of the team captain’s.
      • If a decision is not agreed upon, a replay of the point is recommended.
      • Please seek assistance from the Intramural Supervisor should there be any issues.
    • The Intramural Supervisor has the complete authority to remove any player from the game if they are playing in a manner that is, in his or her opinion, dangerous or unsportsmanlike.
    • An Intramural Supervisor will provide oversight and aid with operations of the sport.
      • Please alert the Intramural Supervisor if assistance is needed.
      • ALL PARTICIPANTS MUST PRESENT THEIR ID IN ORDER TO PARTICIPATE.
      • For participation in Summer Intramural Sports, participants must have an active pass with the Division of Recreational Sports (DRS) or must have paid the Intramural Outdoor Fee.
        • If students are taking a total of 6.0 summer credit hours, an active pass is included in their student fees.
        • For DRS membership prices: http://www.purdue.edu/recsports/membershipServices/membershipEligibility-policies/membershipPrices.php
      • GAME TIME IS FORFEIT TIME!
      • All participants must be signed in and “ready to play” with the minimum number of players to avoid a forfeit.
      • “Ready to play” includes having the proper game equipment and at the field ready to begin at the scheduled time.
  • Alcohol and Drugs
    • The Recreation & Wellness Facility Policy clearly states that:
      • Alcohol, tobacco products, illegal drugs, firearms, and other weapons are strictly prohibited in Recreation & Wellness facilities.
      • Use of the facilities under the influence of alcohol or drugs is also prohibited.
    • The Intramural Sports Staff will strictly enforce these policies.
Section 2: The Game
  • Brief Overview
    • The team at bat will provide a pitcher to pitch to their team.
      • Each batter will have a maximum of three (3) pitches to put a ball in play.
      • Should a batter be unable to put a ball in play after three (3) pitches, the batter will be considered out.
    • Fielders may “peg” runners to get them out as long as the ball contacts below the shoulders.
      • If a runner is hit above the shoulders, he/she will not be considered out.
    • Pitchers may not interfere with any ball in play or the batter will be considered out.
    • A regulation game will consist of six (6) innings.
    • Each team may field up to ten (10) players.
    • Teams may also have up to 12 batters as long as two (2) players do not field.
    • Mercy rules will be in effect (see Section 6.II).
    • Sliding is not permitted under any circumstance.
  • The Field
    • Poor Field Conditions
      • If you are confused as to the location of your field, please seek an Intramural Supervisor for assistance.
      • Should a field be deemed unsafe for play, players will be moved to a suitable field – as directed by the Intramural Staff.
    • Field Boundaries
      • No fence restricts the playing field.
      • There are enforced boundaries restricting play in the foul territory outside of the first and third base foul lines.
      • A line extending from each of the backstop edges represents the out of play boundaries.
      • For details on overthrows, see Section 8.IV.
  • Beginning Play
    • Captains’ Meeting
      • Prior to the start of play, each team’s captain will be required to meet with the Intramural Supervisor.
      • Follow the Intramural Supervisor’s instructions and ask any desired rule clarifications at this meeting.
    • Starting Play
      • The visiting team will be batting and the home team will be fielding in the top of the first inning.
      • Captains should set their team’s batting lineup prior to the team’s first at-bat.
Section 3: Equipment
  • Equipment Provided
    • Game balls will be provided for play.
  • Illegal and Required Equipment
    • Shoes
      • Players must wear athletic shoes.
      • Shoes must be made up of soft, pliable upper material (molded plastics, canvas, leather, or synthetic) which covers the foot attached to a composition bottom.
      • Shoes with rubber cleats are acceptable; no metal screw-in cleats are permitted.
    • Attire
      • Players must wear athletic shorts/pants and shirts.
      • Jeans are not permitted.
    • No jewelry, baseball hats, wristbands, watches, rings, or anything that would be considered potentially harmful may be worn.
  • Recommended Equipment
    • It is recommended, but not required, that teams wear uniformly colored shirts to help distinguish one team from another.
    • Jerseys may be checked out from the CREC Equipment Center or TREC Member Services.
Section 4: Players
  • Team Composition
    • Each team may field up to ten (10) players.
    • Teams may also have up to 12 batters as long as two (2) players do not field.
    • Teams must follow batting lineup restrictions.
  • Minimum Team Requirements
    • Games may be started with a minimum of seven (7) players.
    • Once the game has started, it may not be continued with fewer than the minimum number of eligible players on either team.
      • The game shall be terminated and a default (results in a loss) shall be declared if a team has fewer than the minimum number of eligible players due to any reason, including, but not limited to:
      • a player being required to complete documentation due to misconduct.
      • an injured player being attended to or no longer able to continue.
  • Substitutions
    • Teams may substitute an unlimited number of players.
      • Substitutes may not bat until after the player they substituted for is up again in the batting lineup.
    • Players arriving late must first sign in with the Intramural Supervisor before entering play.
Section 5: Timing
  • Game Length
    • A regulation game will consist of six innings.
    • Games will have a time limit of fifty minutes.
  • Time Outs
    • Teams will not receive any timeouts.
    • Injury time outs may be determined only by the Intramural Supervisor.
  • Extra Innings
    • During league play, there are no extra innings and games will result in a tie.
  • Official Game
    • If a game is at the start of the fourth or fifth inning and inclement weather stops play, the game will be over and its score will be considered official.
    • If a game has not yet reached the fourth inning or the fourth or fifth innings are in progress and inclement weather stops play, the game will be considered cancelled.
      • Cancelled games will only be made up if time and space permits.
Section 6: Scoring
  • Scorekeeping
    • Each team is responsible for tracking their score.
      • The opposing captain should verify the score after each half inning.
      • The Intramural Supervisors shall resolve any differences in score.
  • Mercy Rule
    • If a team is ahead by 15 runs after three (3) innings, 12 runs after four (4) innings or ten (10) runs after five (5) innings, the mercy rule ends the game.
    • The mercy rule is also in effect if the home team is ahead by the aforementioned runs at the end of the top of the third inning, the end of the top of the fourth inning or the end of the top of the fifth inning, respectively.
  • Forfeit Score
    • In the event of a forfeit, a score of one (1) will be given to the winning team and zero (0) to the losing team.
Section 7: Batting and Pitching
  • Batting Lineup Restrictions
    • Once a lineup is set, that order must be maintained for the remainder of the game barring any substitutions or injuries.
      • Lineup cards will be created for teams’ use.
      • Any substitutions may first be communicated with the opposing captain for approval.
    • Injuries
      • In the event of an injury, that player may only re-enter if the team takes an out in that person’s spot in the batting order if it comes back around to his/her spot before they are ready to enter the game.
      • If a team has seven (7) players and they drop below seven (7) players at any time, the game shall be forfeited.
    • Late Players
      • If a team starts a game with less than ten (10) players and the rest of their team is coming, in order for those players to have a permanent spot in the batting order they must communicate they want a certain spot available for these late players.
      • For example, if a team with eight (8) players wants to reserve a ninth spot for a late arrival, they must communicate so. If we arrive at the ninth spot in the order and that player has not arrived, the team must take an out until that player arrives.
  • Pitching and Batting
    • The team at bat will provide a pitcher to pitch to their team.
      • Each batter will have a maximum of three (3) pitches to put a ball in play.
      • Should a batter be unable to put a ball in play after three (3) pitches, the batter will be considered out.
    • Pitchers may not interfere with any ball in play or the batter will be considered out.
    • The batter can contact the ball at any point before it crosses home plate or the foul lines.
  • Pitcher Positioning
    • Both of the pitcher’s feet must be firmly on the ground with one (1) or both feet in contact with, but not off to the side, of the pitcher’s plate at the start of each pitch.
  • Batter Hit by Pitch
    • Since a batter cannot be walked by their own team, a batter who is hit by a pitch may not advance to first base.
  • Bunting
    • The batter is considered out if there is an intention to bunt.
    • Should a batter take a full kicking motion, without the intention to bunt, then any ball in play is considered to be a legally struck ball.
Section 8: Baserunning and Overthrows
  • Leading Off
    • The base-runner may not leave the base until the pitched ball has reached or passed home plate.
      • If the batter does not hit the pitch, base-runners must return to their bases immediately since the ball is considered dead.
    • If a player is deemed by the opposing team to have led off during a legally pitched ball, no pitch is declared and that runner is called out.
  • Stealing
    • Under no condition is a runner permitted to steal a base.
  • Pegging the Runner
    • Fielders may “peg” runners to get them out as long as the ball contacts below the shoulders.
      • If a runner is hit above the shoulders, he/she will not be considered out.
  • Sliding
    • Sliding is not permitted under any circumstance.
  • Overthrows
    • Any overthrow that passes out of play (see Section 2.II) results in a dead ball.
    • Runners are awarded two (2) bases from their position at the time the throw was made.
    • Should an errant throw pass into foul territory but not go out of play, the ball is considered live and the runner may advance any number of bases with the liability of being put out.
Section 9: Fielding
  • Field Positions
    • Players may switch positions from inning to inning or on any given play.
  • Infield Fly
    • An infield fly is a fly ball that:
      • Is not a line drive.
      • Could be caught or easily fielded by an infielder.
      • Eliminates any advantage gained by the defensive team reacting to offensive base-runners.
    • The team at-bat is responsible for calling an infield fly.
    • The rule shall only be called if base-runners are on first and second or first, second, and third with less than two (2) outs.
Section 10: Sportsmanship
  • Sportsmanship Rating
    • The game’s Intramural Supervisor and/or officials will determine sportsmanship ratings for each team.
  • Minimum Rating
    • Teams must receive an average of 2.75 sportsmanship rating during league play to be eligible for the playoffs.
    • Sportsmanship ratings will range between 0-4 with detailed explanations available in the Participant Handbook Section 9: Sportsmanship and Player Conduct.
Section 11: Protests
  • Eligibility Protests
    • If a player is believed to be ineligible (please see our Policy and Procedure Manual Section I. Eligibility for more details), the game may be played under protest.
    • Please contact the Intramural Supervisor prior to the game’s start to file a protest form.
  • Rule Interpretation Protests
    • Rule interpretation questions must be declared immediately after the play in question.
    • Rulings involving judgment MAY NOT be protested.
    • Team captains must announce this protest to the Intramural Supervisor, and both captains will be required to fill out information on the protest form.

Back to Top

Purdue University, Recreation & Wellness, West Lafayette, IN 47907 (765) 494-3109

© 2016 Purdue University | An equal access/equal opportunity university | Copyright Complaints

If you have trouble accessing this page because of a disability, please contact Student Life Marketing here.