Games Resources
We provide links to resources and initiatives both at Purdue and beyond to share the growing
excitement of serious games for learning.
Speakers’ game projects
Serious Games at Purdue
Serious Games and Digital Media Learning at other Universities
- University of Wisconsin’s Games, Learning, & Society
- MIT | New Media
literacies project (NML) - "NML is developing a theoretical framework and
hands-on curriculum for K-12 students that integrates new media tools into broader
educational, expressive and cultural frameworks."
- Northwestern
University | Web Use Project - "The study focuses on a diverse group of college
students' Internet uses, participation and skill, and examines the relationship between
the increasing spread of information technologies and social inequality."
- Stanford
University/University of Chicago, Center for Urban School Improvement - "How
can digital media enhance the learning environment for young people? This project is
studying the after-school digital media program at Center for Urban School Improvement
in Chicago to find out. They will determine how the program leads young people to seek
out new learning opportunities, develop the skills necessary to work in a digital environment,
and support their identity development."
- University
of California, Berkeley/USC | Digital Youth Research - Explores how kids use digital
media in their everyday lives, with a focus on relationships, games, digital divide,
and creativity. Focus is on spaces outside of schools.
- University
of Oslo | Mediatized Stories. Mediation perspectives on digital storytelling among
youth. - Four-year international project that "explores how people – youth
in particular – use self-representation in digital storytelling to shape and
share their lives, and tries to understand these processes through theories of mediation
and mediatization across media studies and the field of education."
Other Serious Games and Digital Media Initiatives
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