Suggested format for Pre-Proposal (Deadline:  April 2, 2007)

Preproposals should include a 1-page summary and no more than 6 additional pages.

  • Description of the existing course
    • Annual enrollment
    • Pre-requisites
    • A requirement for a major, minor, specialty or concentration?
    • Description of how the game satisfies the current course requirements
    • Evidence of curricular soundness
      • What evidence suggests that this game can/will help students to learn the concepts that are covered on the traditional class?
  • Description of the game
    • Storyline of the game
    • Method for game be creation
    • Descriptions of player’s experience
    • Method for embedding learning in the game
    • Instructional design of the game
      • Method for feedback, assignments
      • Learning objectives
  • Key collaborators
    • Abbreviated curriculum vita with prior relevant experience and qualifications
  • Description of previously developed materials to be utilized in game design
    • Leverage and available equipment
      • Description of other grants that can pay for part of the development
      • Equipment on hand to do development and deployment
  • Budget

Semi-finalists will be asked to also submit a full proposal (Deadline: June 1, 2007)

Full proposals should be no more than 15 pages excluding attachments.

  • Technical Document
    • What is your technical approach for:  rendering, AI, interface, human input device implementation?
    • What is the architecture for game engines:  audio, video, AI, player input, physics (if any)
    • Is game an original creation, a modification, or a hybrid?

  • Design Document

    • What will the player’s experience be? 
    • How will they move through the game? 
      • Include flow chart for interface navigation
    • How will players recieve feedback? 
      • Include flow charts for player actions and reward system relationships
    • How will players win?
    • What features or designs will make the game enjoyable for the duration of gameplay?

  • Art Document

    • Concept Art Design
      • At least one character design and one environment design
    • Player action storyboards
      • Create storyboards for common player sequences or actions and any in-game movies
    • Interface design boards
      • What will the interface look like?

  • Production document
    • Previously developed materials to be utilized in game design
    • Management plan and production schedule
    • Budget
Back to Top